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[Unreal/์–ธ๋ฆฌ์–ผ] Behavior Tree ๊ธฐ์ดˆ
๐ŸŽฏ game engine/โ—ฝ ์–ธ๋ฆฌ์–ผ(unreal)2023. 6. 26. 16:19[Unreal/์–ธ๋ฆฌ์–ผ] Behavior Tree ๊ธฐ์ดˆ

1. BB(BlackBoard / ๋ธ”๋ž™ ๋ณด๋“œ) AI์˜ ๊ธฐ์–ต์œผ๋กœ AI์—์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ณ€์ˆ˜๋ฅผ ์ €์žฅํ•˜๊ณ  ์ด๋ฅผ cpp์—์„œ ์ ‘๊ทผํ•˜์—ฌ ์ง€์ •์ด ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•œ๋‹ค. AI๊ฐ€ ์•Œ์•„์•ผ ํ•˜๋Š” ๋ชจ๋“  ์š”์†Œ๋Š” ๋ธ”๋ž™๋ณด๋“œ ํ‚ค(Blackboard Key)๋ฅผ ํ†ตํ•ด ์ฐธ์กฐ ํ•  ์ˆ˜ ์žˆ๋‹ค. BT(Behavior Tree / ํ–‰๋™ ํŠธ๋ฆฌ)์˜ '๋‡Œ' 'BB_XXXX'๋ผ๊ณ  ์ด๋ฆ„์„ ์ง“๋Š”๋‹ค. 2. BT(Behavior Tree / ํ–‰๋™ ํŠธ๋ฆฌ) ๐Ÿ”ธ ๋ฃจํŠธ(Root): Tree์˜ ์‹œ์ž‘์  --- ๋ฐ์ฝ”๋ ˆ์ดํ„ฐ, ์„œ๋น„์Šค์— ๋ถ™์„ ์ˆ˜ ์žˆ๋‹ค. --- ๋””ํ…Œ์ผ ํŒจ๋„์—์„œ ์‚ฌ์šฉํ•  BB(๋ธ”๋ž™๋ณด๋“œ)๋ฅผ ๊ณ ๋ฅผ ์ˆ˜ ์žˆ๋‹ค. ๐Ÿ”ธ ์ปดํฌ์ง“(Composite): ๋ถ„๊ธฐ์˜ ๋ฃจํŠธ๋ฅผ ์ •์˜ํ•˜๊ณ  ๊ทธ ๋ถ„๊ธฐ์˜ ๊ธฐ๋ณธ๊ทœ์น™(ํ๋ฆผ ์ œ์–ด์˜ ํ˜•ํƒœ, ์ž์† ๋ถ„๊ธฐ์˜ ์‹คํ–‰๋ฐฉ์‹)์„ ์ •์˜ํ•œ๋‹ค. ๋ชจ๋‘ ์™ผ์ชฝ์—์„œ ์˜ค๋ฅธ์ชฝ์œผ๋กœ ๋ถ„๊ธฐ๊ฐ€ ์‹คํ–‰์ด ๋œ..

(vcs) version control system / unreal ํŒŒ์ผ ๊ด€๋ฆฌํ•˜๊ธฐ / ํ•„์š” ์—†๋Š” ํŒŒ์ผ changeList์—์„œ ๋นผ๋Š” ๋ฐฉ๋ฒ•.
๐ŸŽฏ game engine/โ—ฝ ์–ธ๋ฆฌ์–ผ(unreal)2023. 1. 24. 01:50(vcs) version control system / unreal ํŒŒ์ผ ๊ด€๋ฆฌํ•˜๊ธฐ / ํ•„์š” ์—†๋Š” ํŒŒ์ผ changeList์—์„œ ๋นผ๋Š” ๋ฐฉ๋ฒ•.

1. ๊ตฌ๊ธ€์— gitignore์ด๋ผ๊ณ  ๊ฒ€์ƒ‰ํ•œ๋‹ค. ๊ฒ€์ƒ‰๊ฒฐ๊ณผ ๋งจ ์ฒซ๋ฒˆ์งธ ์‚ฌ์ดํŠธ์— ์ ‘์†ํ•œ๋‹ค. 2. Raw ํด๋ฆญ 3. ๋‹ค๋ฅธ ์ด๋ฆ„์œผ๋กœ ์ €์žฅ 4. vcs์— ์—ฐ๊ฒฐํ•œ ๊ฒฝ๋กœ์— ๊ฐ€์„œ ํŒŒ์ผ์ด๋ฆ„์„ ".gitignore" ์œผ๋กœ ๋ณ€๊ฒฝ ํ›„ ์ €์žฅ ๋ ! ๐Ÿ˜Š ๊นƒ์ด๋‚˜ ์†Œ์ŠคํŠธ๋ฆฌ์™€ ๊ฐ™์€ ๋ฒ„์ „์ปจํŠธ๋กค์‹œ์Šคํ…œ์— ๊ฐ€์„œ changelist๋ฅผ ํ™•์ธํ•ด๋ณด๋ฉด ๋œ๋‹ค.

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